iOS

Native iOS apps in Swift and SwiftUI

iPhone users hold apps to the standard Apple set, and native Swift is how you meet it: fluid interactions, platform conventions respected, and features like widgets and Live Activities that only native code reaches. We build iOS apps that feel designed for the device, not ported to it.

Swift & SwiftUIPlatform-native feelApp Store ready
Quick answer

Native iOS development in Swift and SwiftUI: apps that feel at home on iPhone and iPad and sail through App Store review.

Apps that feel foreign on the platform

iOS users notice when navigation behaves oddly, gestures misfire, or an app ignores platform conventions, and they churn quietly. App Store review notices too. Meeting the platform bar means engineering with its conventions rather than around them, which is the core of native iOS work.

What we build with iOS

  • Native Swift applications with SwiftUI-first interfaces
  • Platform integrations: widgets, notifications, Live Activities, HealthKit and friends
  • App Store submission, review handling, and release management
  • Modernization of legacy Objective-C and UIKit codebases

How we work

  1. Follow Human Interface Guidelines as constraints, not suggestions

  2. Design offline and sync behavior early; retrofits hurt

  3. Test across device sizes and OS versions Apple still supports

  4. Automate TestFlight and release pipelines from the start

Typical stack

SwiftSwiftUICombine / async-awaitCore Data / SwiftDataXcode Cloud / Fastlane

Frequently asked questions

Native when the experience bar is high, platform features matter, or iOS is your revenue platform. Cross-platform when speed to both stores dominates. We build both and will match the choice to your product, not our stack preference.

Usually. Most rejections trace to guideline items with known fixes: privacy declarations, payment rules, or UI conventions. We audit against current guidelines and handle the resubmission cycle.